AR︎Unity, C#, Vuforia
Soft Wear transposes memories of my body onto others' bodies through Augmented Reality temporary tattoos. Each tattoo features an illustration of a communication technology that has become antiquated in the last two decades (a floppy disk, a cassette tape, a flip phone, etc).
When a "tattooed" participant stands in front of the camera, AR software scans the unique illustration and triggers an animation of a memory to appear on screen. The tattoos remain on the body for up to a week, allowing the participant to carry my bodily memory with them after they leave the exhibition.
Soft Wear was shown at Authentication Error [SOLVED] at UCLA.
AR︎Unity, C#, Vuforia
Mnemosyne is a fashion collection that turns dresses into AR artifacts “hidden” inside each pocket. Each garment features patterns that trigger 3D models when scanned with a smartphone. In one pocket, you’ll find your first concert ticket, in another you’ll find your long-lost Tamagotchi.
Dresses feature patterns that trigger graphics that hint at the history of the garment. Users can see the life cycle of a Tamagotchi, or lipstick graffiti once scribbled on a wall.
We created custom 3D models to represent nostalgic moments
Collaborative project done with Sara Haas.
Sewing: Irene Wang and Shirley Xuemin He
Make up: Sofia Staab-Gulbenkian
Research: Pallavi Samodia
Feed Me Colors
Feed Me Colors is an interactive, color-reactive website that asks users to show their webcam objects of different colors to trigger an illustrated narrative. This project was born out of a desire to explore whimsical alternative interfaces for human-computer interaction.
The site encourages users to search their physical environment for colorful items that trigger a digital reaction. When a color is detected, a corresponding illustration animates onto the screen. Each illustration represents an anthropomorphized computer memory that embodies a feeling associated with the color.
Feed your webcam your favorite red shirt, or pick up your laptop and show it the sky.
Empathetic Topographies is an interactive installation that uses facial recognition, algorithmic blob detection and computational subtitling to respond to varying levels of interpersonal interaction. Different solo and group interactions cause shifts in topographic pulse, color and brightness values as more faces are detected, and as the distance between faces changes.
Made in collaboration with Tyler Yin, Rosalind Chang, and Alison Jeng.
Unity, C#, Arduino
Phantasm Atlas is an interactive video installation reimagining our bodily anatomy. In this installation-performance, participants wear a silicone sleeve and steer through an Atlas Scan of their body, without the hassle of outdated imaging technology or dissection. To navigate through the experience, users hit the pods on the wearable, and they softly glow in response (or is it in protest?). This project begins as a diagrammatic journey, but becomes an expressive meditation on the structures that quietly restrict the autonomy of certain bodies, while framing radical re-imagination as a way to set us free.
Phantasm Atlas Intructional Video
Phantasm Atlas, inside the experience
Made in collaboration with Sara Haas. Music by Amanda Glover.
Exhibited at UCLA Game Art Festival at The Hammer Museum, LA Weekly's Artopia, and International Games Day